Who we are
Goblin Stew Ltd. is the controller of RattleBloom's optional gameplay analytics.
- Address: Room 421, J.S Tower, 6 Teheran-ro 79-gil, Gangnam-gu, Seoul 06158, Republic of Korea
- Privacy contact: Doyoon Kim
- Email: sea90169016@gmail.com
This notice covers optional gameplay analytics and related privacy enquiries. Steam's own notice applies to its account and payment services.
Purpose and your choice
We use Unity Analytics only with your consent to improve game balance and the player experience. You can choose on first launch and stop sharing in Settings. Declining or withdrawing does not affect gameplay or saves. No separate analytics login is required.
Analytics for this first test is limited to testers aged 18 or older. We ask you to confirm that you are 18 or older, with separate choices for collection and international transfer. We do not ask for your date of birth. This is separate from the game's age rating. Players or guardians who believe we have collected a minor's data can contact us.
We do not sell analytics data or use it for personalised advertising.
Information we process
- Gameplay: character, party, skill and content choices; battle outcomes; damage and healing; progression, growth and virtual currency use; playtime and performance summaries.
- Analytics identifiers and technical information: installation, user and session identifiers; game, build and balance versions; device, operating system, language and display information. Unity also processes IP addresses to provide its service.
We do not put names, email addresses, Steam account IDs or chat content in gameplay events. Records are linked by identifiers, so they are not fully anonymous. Consented events are sent in batches; offline records may be temporarily stored on the device and sent when connectivity returns.
Choices, notice versions and recent consent/request history are stored on the device to apply your settings and process requests. If you email us, we use your sender address, message, supplied request reference and attachments to handle your enquiry.
Retention and deletion
| Information | Retention |
|---|---|
| Raw gameplay events in Unity | Normally 13 months from each event, then automatically deleted. Withdrawal or a deletion request can start deletion earlier. |
| Linked profiles, metrics and our analytics copies | Kept while needed for the consented analysis. We process deletion on withdrawal, a deletion request or when the analysis purpose ends. Profiles and metrics do not have the same automatic 13-month expiry as raw events. |
| Aggregates that cannot identify or be linked back to individuals | May be kept for long-term balance comparisons and game improvement. |
Device choices and request records are kept as needed to maintain settings and handle requests. Enquiries and handling records are kept as needed to resolve and verify the outcome, then removed. Where law requires separate retention, we keep only the relevant information for that period.
Stop sharing and exercise your rights
In the game's Play Data Sharing settings, you can stop collection or request deletion. We stop new collection and begin the deletion process for unsent records and existing analytics data. Your game progress and saves remain.
Offline requests are retried when the game next runs with a connection. Sending a request does not mean server deletion is complete. Contact us if you cannot run the game again or need confirmation.
Send applicable access, correction, deletion, restriction, objection or portability requests to sea90169016@gmail.com. We check relevant Unity records and our copies and respond within the applicable time limit. We explain any necessary additional verification or limits to processing your request.
We may be unable to locate installation records from your name or email alone. Please include the request reference available in Settings. The contact button opens an email draft containing the analytics ID and request status for you to review and send. You can also copy the reference into an email. Do not send passwords or Steam login details.
Providers and international transfers
Unity Analytics stores and processes analytics on our behalf. Our team accesses analytics from the Republic of Korea. International transfer is a separate choice from collection. Unity's Data Processing Addendum (DPA) and safeguards applicable to the transfer apply.
| Item | Details |
|---|---|
| Recipient and contact | Unity Technologies S.F. · dpo@unity3d.com |
| Processing locations | Unity's stated default infrastructure is in Belgium, the Netherlands and the United States. Its public subprocessor list also includes Australia, Brazil, Germany, Singapore, Taiwan and a Hong Kong route for users in China. This is a service-wide list, not a statement that every location applies to every player. Unity subprocessors |
| Information and purpose | Gameplay records, analytics identifiers and technical information described above; game balance and player experience improvement. |
| Timing and method | Internet transmission while playing after consent; offline records sent when connectivity returns. |
| Retention | The raw-event and profile/metric periods under Retention and deletion above. |
| Decline or withdraw | Change your choice in Settings or contact us. You can play without sharing. |
We receive enquiries you send through Gmail. See Google's privacy policy for its international processing. Our retention of enquiry records follows this notice.
Protection and changes
We limit access to staff who need it for their work and apply account protection and private storage measures. When retention ends, we delete files, emails and copies we manage, and use Unity's deletion procedures for its records.
If purposes or the scope of consent change, we update this notice and seek renewed consent where needed. You can contact us or your competent privacy regulator about concerns. In Korea, the Privacy Portal provides information on rights, complaints and dispute resolution.
Further Unity service information is available in its Game Player and App User Privacy Policy.